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Shadow Engine

Shadow Engine is a small game engine that i have been developing for the last few months. It started as a simple OOP rewrite to my Small 2D game/engine written in pure C ( Relic Engine ). And I was planning to add a experimental realtime 2d shadows. But in the second half of 2019 I had a Uni course that was about DirectX12 so i decided to implement a 3D rendering as a assignment for the class.

Used tech:

  • SDL2
  • Assimp
  • DriectX12
  • GLM
  • ImGUI
  • spdlog
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